New Game Call of Duty: Modern Occupation 2 Makes Imperialism Fun Again

Hold onto your rights, because War just went global!

Respawn Entertainment, founded by top developers from Infinity Ward, maker of the bestselling Call of Duty: Modern Warfare series have announced plans to release a new game they say will allow players to enjoy the gut wrenching realism of indefinite military occupations.

Call of Duty: Modern Occupation 2
Brought to you patriotically by Lebal Drocer, Inc.

Co-creator and sadomasochist Frank West said all people deserve to witness, and even partake in, the atrocities of war.

“We thought, why should brown people be the only ones lucky to experience the horrors of modern warfare? With Modern Occupation 2, we want to bring the nightmarish reality of war into every American’s living room.”

Vincent Zampella, co-founder of Respawn Entertainment said, “We want to move gameplay away from the kill or be killed mindset. I am fucking sick of it, you’re sick of it and we all want the emails to stop. In Modern Occupation 2, every advancement presents a gray area in which gamers are forced to make split second decisions that may affect them for the rest of their lives – in some cases, more horrifically than war itself; for instance, your character may come down with PTSD if you shoot an unarmed child. Conversely, this is likely to occur even if the child is armed.”

In a live demo, very small children carrying toys and presents walked up to the player to give him gifts of baked goods – but as it happened, Sonjay’s teddy bear actuated a thermite bomb in the bread basket, killing everyone on screen. Leading up to random events such as these, the decision to shoot on sight is in the hands of the player.

An Afghani clears away rubble, but not fast enough.
The decision to execute this man may fall on your shoulders.

Civilian kills are penalized, but if the gamer can turn a murder into an accidental suicide, or frame the bodies to look like insurgents – either by planting guns around their homes or, during online play, calling on other players to support an alibi before his commanding officer – then he will no longer face court marshal and play continues.

However unlike previous iterations of the Call of Duty franchise, which pitted gamers against the Taliban in Afghanistan and challenged them to defend Northern Virginia from Russian invaders, Zampella said Modern Occupation 2 is variably paced.

“For example, in Realistic Mode, a player may find himself standing watch for ten, twelve hours at a time – changing only to adjust for his or her declining opinion of the military industrial complex.”

Additionally, as with any occupation, the political landscape plays an important role. Players may suddenly “disappear” or find that they’ve been targeted for political assassination if, during online play for example, gamers of the same faction invaded Pakistan’s airspace to the chagrin of a terrorist-sympathizing Presidential body, dozens of Seal Team Six may be deliberately targeted for assassination by groups allied forces never expect.

West said, “War games have become so realistic by now, that if children aren’t balled up in front of their televisions in the fetal position, in fresh puddles of their own urine, then we aren’t doing our jobs right.”

A press release posted Saturday on Respawn Entertainment’s website said the company hopes to get Call of Duty: Modern Occupation 2 out while images of ground-based occupations are still revolting to American audiences. Videogame industry insiders fear many gamers are becoming more rapidly desensitized with each new release, which market analysts believe could cut into profits.

American audiences were enamored by the non-stop carnage of Capcom’s mid-summer release of African Vengeance: Genocidal Rapestorm, in which gamers are challenged to saw a Somalian woman’s arms off while simultaneously gang-fucking her in a flaming blood-spattered hut, or be shot for insubordination.

“I loved circumcising young girls in the bush, but after a while it was just a button-masher,” said eleven year old Kevin Jones of Boston, Mass. When asked what changes Kevin thinks would improve upon his favorite war game, he said, “More mini games like where I get to shove hot phosphorous in my enemy’s eyes using the Wii mote. That was so fun!”

Facing stiff competition from all sides, West said they are comfortable pushing back the release of Modern Occupation 2 to give developers a chance to add features he hopes will keep bloodthirsty fans coming back for more. Some new features include torture chambers, mini-games in which the player herds civilians into cages, and various rage meters West said will gauge a character’s contempt for the people he is enlisted to protect, adding a whole new tier of depth through multipliers and hate crimes.

If pushed back, gamers can expect to unleash their xenophobia on the digital world just in time for the holiday season.

Space station gets new "chill room"

Astronauts, tired of endless scientific experiments and tedious docking procedures have completed final docking of an entirely new “chill room” which features a specially designed zero-G couch, a PlayStation 3, and a huge keg. The new room is also “420 friendly” as advertised on craigslist, which is identified as the module’s point of origin.

Some of the residents of the International Space Station have given the “chill room” two thumbs up, praising it for the high resolution of the HD television and great satellite TV reception.  The gamers, however, complain of “laggy” game play issues that are entirely ruining their experience.

Cutaway view of the International Space Station's brand new "chill room"
Cutaway view of the International Space Station's brand new "chill room"

“I didn’t become an astronaut so I could have a first rate gaming system with a second rate network connection” complained one Cosmonaut, who later professed his love for Call of Duty 4: Modern Warfare.  “I’ll shoot the guy, square in the face, and next thing you know I’m being shown a ‘kill cam’ in which I stupidly stare at some n00b wildly spraying bullets in my direction. What a fucking let down.”

The “chill room” also features a telescope window where Astronauts can look at stars and shit, while gaping in glassy-eyed stupor at the wonder that is so far out of their reach. One totally screwed-up ‘naut stared at the Andromeda galaxy for an entire hour, “All of the sudden I realized, dude, that thing is only a few inches big on my telescope but in all likelihood comprises thousands if not millions of planets that bear life.”

Ground control has repeatedly had to discipline the Astronauts for leaving the “chill room” a complete mess.  “When they’re up there, floating around sleeping in zero-G with Doritos and PS3 controllers floating all over the place, it can get dangerous.  The best we can do is to signal a critical alarm, and hope they don’t just go back to the booze when they realize what we’re trying to do. It hasn’t been working out well.”

Astronaut productivity is down nearly 30 percent and one experiment which is monitoring the effects of zero gravity on a small population of shrimp has apparently disappeared. The implication is that the experiment was eaten.  Freeze-dried rations are pitiful munchies, and perhaps we can forgive our Astronauts, because like us, they don’t really give half a shit about how shrimp deal with living in space.

A Modern Effect

There’s another air strike on your position. Enemy UAV is airborne!

Your commander’s voice is booming over the sound of gunshots and explosions around you. The raging battle is deafening but his voice is louder, telling you to “Kill. Kill. Kill.” Yes God. The adrenaline has rushed into your face and is popping capillaries to the point where your eyesight has become simultaneously dulled to a violent hum and sharpened to perfection. You have loaded a rocket-propelled grenade, it is armed and ready. Your fingers stick to the trigger guards with sweat, but seem to be sewn to it by your nerves.

Orders are to take the Akhbar Bridge, or destroy it trying. Your regiment’s duty is to ensure the continued existence of seven points on the map. So far, you’ve lost one building but not the critical one. Not yours. Sitting. Dividing. Waiting patiently for the signal, you–a man in shrouds appears around the corner, firing his AK-47 before he even sees you. You pull the trigger. Your life, nor your death were in vain because you have killed a would-be attacker, thereby sparing your teammates an embarrassing loss. You might be dead, but so is he. And that’s that. You might be dead, now. An everlasting memory in your family’s eyes, a stain in the dirt, an American Flag sent Home, but at least you killed him.

Connection InterruptedExcept – you didn’t. Because you lag.