1/21/2013 – BARKSDALE AIR FORCE BASE, La. — Dr. Martin Luther King, Jr.’s 83rd birthday was Jan. 15. . . His courageous crusade for equality was first nationally recognized on Jan. 20, 1986, when President Reagan established the third Monday in January as an official federal government holiday.
Our country, our Air Force and Air Force Global Strike Command can learn much from Dr. King’s drive for America to be a nation of equals. . . During his “I Have a Dream” speech given at the Lincoln Memorial in Washington, D.C. on Aug. 28, 1963, King told a gathering of more than 200,000 Americans, “I have a dream that one day this nation will rise up and live out the meaning of its creed, ‘We hold these truths to be self-evident that all men are created equal.'”
Dr. King completed his moving presentation with an emphasis on the freedom that equality brings, “…from every mountainside, let freedom ring. . . And when this happens, when we allow freedom to ring, when we let it ring from every village and every hamlet, from every state and every city, we will be able to speed up that day when all of God’s children, black men, white men, Jews and Gentiles, Protestants and Catholics, will be able to join hands and sing the words of the old Negro spiritual: Free at last! Free at last! Thank God Almighty we are free at last!”
The Department of Defense is a leader in equal opportunity for all patriots seeking to serve this great nation. . . The vigilant warriors in AFGSC understand they are all equal and unified in purpose to provide a safe, secure and effective deterrent force for the United States. . .
Dr. King would be proud to see our Global Strike team – comprised of Airmen, civilians and contractors from every race, creed, background and religion – standing side-by-side ensuring the most powerful weapons in the U.S. arsenal remain the credible bedrock of our national defense. . . Our team must overlook our differences to ensure perfection as we maintain and operate our weapon systems. . . Maintaining our commitment to our Global Strike team, our families and our nation is a fitting tribute to Dr. King as we celebrate his legacy.
Atlanta– Fans mourn the loss of Aliaune Damala Badara Thiam, the artist better known by the name ‘Akon,’ who died early Sunday morning at his home in Atlanta.
Akon was pronounced dead at 3:48 a.m. EST. Cause of death was listed as “Complications associated with acquired immunodeficiency syndrome,” or AIDS. He was 38.
Akon is survived by three ex-wives and six children.
Because no will was entered into the public record, Akon’s charity for underprivileged children in Africa, the Konfidence Foundation, will dissolve.
Remaining assets are to be turned over to DR (Congo) for future disbursement to nobody in particular.
Akon suffered in the wake of an incident at a 2007 concert in Trinidad and Tobago during which he simulated a sexual act onstage with a 15-year-old girl. When Akon realized what was happening, he instinctively “finished,” and left the girl onstage to deal with their imaginary pregnancy alone, in a puddle of shame and booming bass rhythms.
Los Angeles, Calif.- Coke Fiend 3, the hotly-anticipated sequel to Coke Fiend 2, is set to hit store shelves November 12 and fans are in a drug-fueled uproar over their own inability to pace their emotions in time with the release date.
As part of a violent new trend, fans unable to wait for the release of Coke Fiend 3 have taken matters into their own shaky hands. Several video game dealers were shot or held hostage when crazed gunmen stormed Gamestops nationwide, only to find it is not yet in stock. Pre-released copies of Coke Fiend 3 are being traded on the black market for up to $500 per copy. Some offers go as high as $1,000 for “uncut” copies of the game.
An Ice World
Coke Fiend 3 is the latest installment in the Coke Fiend series and features state-of-the-art next-generation graphics and online gameplay. Players find themselves plunged into a world of glorified violence in which the only frame of success are cocaine abuse and gang violence. Your character’s tolerance and ever-increasing demand for cocaine combines the elements of an open-ended RPG with those of Grand Theft Auto.
The game’s pacing, however, is what sets Coke Fiend 3 apart from all other videogames. The player starts out with a score in the upper-right hand corner, and underneath that, his money supply and drug supply figures are tallied. He also has assets which provide a bonus to the point system, such as a boathouse and prostitution ring, previously acquired near the end of Coke Fiend 2. But as his coke habit progresses, the score is gradually obscured by the edge of the screen, and is eventually pushed out completely, becoming irrelevant. As well, your assets become inaccessible through neglect and are eventually phased out completely, and forgotten amidst a haze of cocaine abuse, which sometimes spills over into real life with “great results,” according to one anonymous gamer.
Brian Whitaker, American game reviewer for Electronic Gaming Monthly, told Soviet Chronicle the immersive feel of Coke Fiend 3 is what makes this title the “most ungodly ecstatic” game for console systems to date. He added, “It’s better than God, friends, or sex with a child prostitute, which you can now do in Coke Fiend 3.”
Game designers stress the realism of the Coke Fiend series. “You can’t get totally fucked up on your own supply, or you’ll never make a profit,” explains Chris Dapriciola, executive at Coke Fiend Productions. However, borrowing elements of the popular XBOX-exclusive Fable series, players can choose the “dark side,” which in this case, is to descend into the world of crack abuse if they make too many Coke related mistakes.
For instance, when facing what at first seems like an overwhelming number of bad guys, your player can abuse up to his entire on-hand supply of cocaine all at once, and go on Scarface-style rampages, where he will temporarily gain a bottomless pain tolerance and enjoy slowed-down, sharpened murderous rages, killing his assailants with the relative ease of a Jedi Knight – on cocaine.
It is for this reason critics say that Coke Fiend glamorizes drug abuse, and point specifically to “Coked Out Mode” as a culprit in youth addiction. Game designers have countered that the newly-added Coke Rage feature leaves the character in a self-hating daze where no amount of cocaine will trigger super powers for “at least 30 seconds.”
Additionally, any damage taken during this time is compounded by latent methadone addiction because in Coke Fiend 3, there are no doctors. “Healing” is achieved through further drug use fostered by street dealers and the pharmaceutical industry, to whom your character is known to have seedy connections that unfold with the storyline.
Look for Coke Fiend 3 on store shelves Friday, or if you are among the impatient masses reading this because you scour the internet like a vacuum cleaner that must insufflate every last word of Coke Fiend news, then you’ve probably already gotten the cracked .exe from bit torrents and are in some kind of gamed-out stupor from which not even Coke Fiend 3 can absolve you, so your only choice now is to read about it here.